Home Design Illustration Storytelling Resources About Contact  
About
Joshua David McClurg-Genevese
 


The land of Ehris


Ehris is a land of profound twilight
. A land of isolation and deep-seated chaos ruled by a puppet-queen and controlled by an apocryphal god who embodies the corrupt morals that act to enslave the land.

Ehris is a land of perpetual turmoil. A land caught in the throws of rebirth with harsh environs and entropic tendencies that are inherently unfriendly to its inhabitants. The antagonistic nature of the land is such that it forces a condition of survival upon its people for most of the year, and they are forced to rely upon those who have the power to protect them.

Ehris is a land of inexorable law. A law that has been established to thwart the chaos that surrounds the land, a law that condemns the people of that land to a life of stagnation, to a life without change.

The people of Ehris are imprisoned by their own apathy, an apathy that has been nurtured and encouraged by those who claim to protect them. An apathy that has created a society where nothing changes, where everything stays the same and has for millennia; a society devoid of thoughts and dreams, a society devoid of emotion and of imagination.

The people of Ehris live by the Aria’Hlaniis, the Great Doctrines that have been put into place for their safety. The doctrines describe the rules and laws that need to be followed for the safety and security of the people. It is the first thing children learn when they are born and the last thing elders speak before they die. The people of Ehris have come to admire those factions set in place to uphold the laws. They have come to revere the ones who created the laws. They live in fear of a world without the laws.

Without the doctrines there would be no protection and without protection they could not survive in the harsh climes of their land. So they listen, and they do what they are told. They go about their daily lives thinking about nothing but what they need to do to survive the coming year. They think about nothing but the doctrines, for the doctrines keep them safe, as they have their parents and grandparents and the countless generations before them.

At the same time the people of Ehris see the land in which they live as an anathema, a cursed and dying place that seeks to destroy itself with each year. They do not understand the land in which they live, and do not care to. It is the reason for their way of life; it is the very thing that threatens them.

The land of Ehris is one bound by law and surrounded by chaos whose inhabitants are caught in the middle where there is nothing, where only apathy exists.
 
  Introduction
The land of Ehris
• Aria’Hlaniis
• House Amand'aria
• The Dom'ae
• H'landaara
• Ehrisian society
Ehrisian Chronology
• Nhal'riun
• The Great Migration
• Protected cities
 
Philosophy & mythos
The religion of Ehris
The magic of Ehris
  Introduction
The story of Ildurath
The factions of Ildurath
The towers of Ildurath
The Great Seal of Ildurath
 
Halanj Protectorate
Personalities of Ildurath
Historical timeline
The Mythal of Ildurath
Alliances of Ildurath
 
Becoming a student
Ildurath prestige classes
Artifacts of Ildurath
Epic spell list
 
Heroes of Oakhurst