
The
land of Ehris
Ehris is a land of profound twilight. A land of
isolation and deep-seated chaos ruled by a puppet-queen and controlled
by an apocryphal god who embodies the corrupt morals that act to
enslave the land.
Ehris is a land of perpetual turmoil. A land caught
in the throws of rebirth with harsh environs and entropic tendencies
that are inherently unfriendly to its inhabitants. The antagonistic
nature of the land is such that it forces a condition of survival
upon its people for most of the year, and they are forced to rely
upon those who have the power to protect them.
Ehris is a land of inexorable law. A law that has
been established to thwart the chaos that surrounds the land, a law
that condemns the people of that land to a life of stagnation, to
a life without change.
The people of Ehris are imprisoned by their own apathy, an apathy
that has been nurtured and encouraged by those who claim to protect
them. An apathy that has created a society where nothing changes,
where everything stays the same and has for millennia; a society
devoid of thoughts and dreams, a society devoid of emotion and of
imagination.
The people of Ehris live by the Aria’Hlaniis, the Great Doctrines
that have been put into place for their safety. The doctrines describe
the rules and laws that need to be followed for the safety and security
of the people. It is the first thing children learn when they are
born and the last thing elders speak before they die. The people
of Ehris have come to admire those factions set in place to uphold
the laws. They have come to revere the ones who created the laws.
They live in fear of a world without the laws.
Without the doctrines there would be no protection and without protection
they could not survive in the harsh climes of their land. So they
listen, and they do what they are told. They go about their daily
lives thinking about nothing but what they need to do to survive
the coming year. They think about nothing but the doctrines, for
the doctrines keep them safe, as they have their parents and grandparents
and the countless generations before them.
At the same time the people of Ehris see the land in which they
live as an anathema, a cursed and dying place that seeks to destroy
itself with each year. They do not understand the land in which they
live, and do not care to. It is the reason for their way of life;
it is the very thing that threatens them.
The land of Ehris is one bound by law and surrounded by chaos whose
inhabitants are caught in the middle where there is nothing, where
only apathy exists. |