
The
magic of Ehris
There is no magic in Ehris; the people of the land have never even
conceived of such a thing. Magic does not exist; it never has and
never will in their eyes.
The reality is that magic does exist in the land of Ehris, but it is
so rare (and so often excused as a divine manifestation of the Arlith
or some chaotic aberration of the land) that no one believes in it.
Its use is kept tightly under guard and its instruction all but impossible
to attain. In all of Ehris, with a total population of over 150 million,
the number of individuals who have the ability to manifest anything
even remotely related to magic is less than 200,000.
In the land of Ehris, no division exists between arcane and divine
powers. There is no "cleric" and there is no "mage" in
their traditional forms.
Magic on Ehris is the direct manipulation of energy called forth
from a specific source to enact change upon the environment.
The generic term used to describe any individual who can access
such energies is "Caller" (though some races use the term "Bringer" or "Shaper" interchangeably).
The term Caller came about because one "calls forth" the
energy -- the only difference is what type of energy is called.
It should be noted that the term Caller (or Shaper or Bringer) is
usually used out of fear or anger rather than any form of respect
or awe.
It should also be noted that the people of Ehris do not understand
the Dom'ae or the Templars to be Callers. Any powers the
Dom'ae or Templars have or manifest are believed to be the Arlith
channeling its power through them.
There are two different types of Callers known to the people of
Ehris (and two types that are not known):
- Dom'ae (Lawful dominance)
The Dom'ae call forth the life essence of those around them. They consume
the very life force of their victims to fuel their powers. The price for
such an ability is great, but in the end the Dom'ae are some of the most
feared individuals in all of Ehris. The magic of the Dom'ae is extremely
difficult to wield and almost impossible to master.
- Templar (No
dominance, all encompassing)
The templars call forth their energy directly from the Arlith itself. They
use the energy of their god to fuel their powers. The magic of the Templars
is by far the easiest to learn and the most versatile to use.
- Caliis (Chaotic dominance)
The Caliis call forth the elemental energy of the physical land. They use
the primordial, highly chaotic, energies of Ehris herself as fuel for their
powers. Not surprisingly, Caliis tend to be rather chaotic individuals
whose powers change them in unexpected ways. The magic of the Caliis is
unknown to the people of Ehris.
- Shadan Aria (Neutral dominance)
The Shadan Aria call forth their energy from the world of the spirits. They
pull their energy from the spirit world as fuel for their powers. Their
manifestations return the energy back into the natural cycle of the world
where they believe it is re-absorbed by Ehris. The magic of the Shadan
Aria is unknown to the people of Ehris.
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